Hello!
I am a game designer and developer with experience in every game production areas, but focusing on design and programming.
Skills & Tools
Tech: C#, .NET, HTML, CSS, JS, TS, OOP,
Vite, PixiJS, unit testing
Software: Visual Studio, JB Rider &
WebStorm, GitHub, MSOffice, Unity, Slack,
Jira, Adobe, Blender
Languages
English - Fluent
Portuguese - Native
German - Intermediate
LinkedIn
Itch.io
GooglePlay
Full resolution video available here
Available here
Educational game developed for the Kennedy Center education department. Used as homework in music classes, children must quickly recognize the different notes and compete for the highest score with their friends.
Learning project using neural networks and genetic algorithm intended as a framework for other experiments. Implementations include a Maze (as shown below) and the Flappy Plane game.
Available on GooglePlay
Cursiva (2017) is an educational narrative game for Brazilian children (aged 5+), helping them learn English. It was made during college as an extra project along with two other students.
Available on GooglePlay
Catmosphere (2020) is an experimental interactive experience made with the goal of learning Unity’s visual scripting tool Bolt.
Open source and available on Itch.io
No Thing Is Broken (2021) is a narrative game made in a couple of days for the first Coding Blocks Game Jam.
Available on Itch.io
FOLLOW (2022) is an action game made in a couple of days for the second Coding Blocks Game Jam.
Open source and available on GooglePlay
Flappy Plane (2021) is a remake of the famous game Flappy Bird made just for fun and training.
Available on YouTube
These are some of the educational games I designed and developed for universities: targeting browsers, the implementation required them to be lightweight, fast, and compatible with different platforms.